Big Tech allows the US to control the global south via digital colonialism
Kwet 19[Michael, Kwet Micheal is a Postdoctoral researcher of the Centre for Social Change at the University of Johannesburg, "Digital colonialism: US empire and the new imperialism in the Global South." Race & Class 60.4 (2019): 3-26-2019, doi.org/10.1177/0306396818823172]ec
Under digital colonialism, foreign powers, led by the US, are planting infrastructure in the Global South engineered for their own needs, enabling economic and cultural domination while imposing privatised forms of governance. To accomplish this task, major corporations design digital technology to ensure their own dominance over critical functions in the tech ecosystem. This allows them to accumulate profits from revenues derived from rent (in the form of intellectual property or access to infrastructure) and surveillance (in the form of Big Data). It also empowers them to exercise control over the flow of information (such as the distribution of news and streaming services), social activities (like social networking and cultural exchange), and a plethora of other political, social, economic and military functions mediated by their technologies. The control of code is foundational to digital domination. In Code: and Other Laws of Cyberspace, Lawrence Lessig famously argued that computer code shapes the rules, norms and behaviours of computer-mediated experiences in ways similar to architecture in physical space (e.g. imperial railways designed for colonisation).21 ‘Code is law’ in the sense that it has the power to usurp legal, institutional and social norms impacting the political, economic and cultural domains of society. This critical insight has been applied in fields like copyright, free speech regulation, Internet governance, blockchain, privacy, and even torts. What has been missed, however, is how US dominance of code – and other forms of digital architecture – usurps other countries’ sovereignty. Digital forms of power are linked through the three core pillars of the digital ecosystem: software, hardware and network connectivity.22 (Software is the set of instructions that define and determine what your computer can do. Hardware is the physical equipment used for computer experiences. The network is the set of protocols and standards computers use to talk to each other, and the connections they make.) Software functions as the coded logic that constrains and enables particular user experiences. For example, software determines rules and policies such as whether or not users can post a message anonymously at a website, or whether or not users can make a copy of a copyright-restricted file like an e-book. The rules that a programmer codes into the software largely determine technological freedoms and shape users’ experiences using their devices. Thus, software exerts a powerful influence on the behaviour, policies and freedoms of people using digital technology. Control over software is a source of digital domination primarily exercised through software licences and hardware ownership. Free Software licences allow people to use, study, modify and share software as they see fit.23 By contrast, nonfree software licences grant a software designer control over users by precluding the ability to exercise those freedoms. With proprietary software, the humanreadable source code is closed off to the public, and owners usually restrict the ability to use the software without paying. In the case of Microsoft Windows, for example, the public must pay for the programme in order to use it, they cannot read the source code to understand how it works, they cannot change its behaviour by changing the code, and they cannot share a copy with others. Thus with proprietary licensing, Microsoft maintains absolute control over how the software works. The same goes for other proprietary apps, like Google Play or Adobe Photoshop.24 By design, non-free software provides the owner power over the user experience. It is authoritarian software. Control over hardware is a second source of digital domination. This can take at least three forms: software run on third-party servers, centralised ownership of hardware, or hardware designed to prevent users from changing the software. In the first scenario, software is executed on someone else’s computer. As a result, users are dispossessed of their ability to control it. This is typically accomplished through Software as a Service (SaaS) in the cloud. For example, when you visit the Facebook website, the interface you are provided executes on third-party hardware (i.e. on Facebook’s cloud servers). Because users cannot change the code running on Facebook’s servers, they cannot get rid of the ‘like’ button or change the Facebook experience. ‘There is no cloud’, the saying goes, ‘just someone else’s computer’. Corporations and other third parties design cloud services for remote control over the user experience. This gives them immense power over individuals, groups and society.25 In the second scenario, people become dispossessed of hardware ownership itself. With the rise of cloud computing, it is possible that hardware manufacturers will soon only offer low-powered, low-memory devices (similar to the terminals of the 1960s and 1970s) and computer processing and data storage will be primarily conducted in centralised clouds. With end-users dispossessed of processing power and storage, software and data would be under the absolute control of the owners and operators of clouds.26 In the third scenario, hardware is manufact ured with locks that prevent users from changing the software on the devices. By locking down devices to a predetermined set of software choices, the hardware manufacturer determines which software is allowed to run when you turn on your device.27 Thus, hardware restrictions can prevent the public from controlling their devices, granting device manufacturers power over users. Control over network connectivity is a third source of digital domination. Net neutrality regulation proposes that Internet traffic should be ‘neutral’ so that Internet Service Providers (ISPs) treat content flowing through their cables, cellular towers and satellites equally. According to this philosophy, those who own the pipes are ‘common carriers’ and should almost never be allowed to manipulate the data that flows through them.28 This constrains the ability of wealthy media providers to pay for faster content delivery speeds than less wealthy providers (such as grassroots organisations, small businesses, and common people). More importantly, by treating traffic equally, net neutrality prevents network discrimination against various forms of traffic critical to civil rights and liberties. For example, the Tor browser facilitates anonymous Internet communications, but the use of the Tor network can be detected by ISPs and throttled (i.e. slowed to a crawl).29 Net neutrality prevents this form of discrimination and protects the end user’s freedom to utilise the Internet as they wish, without third-party favouritism, blocking, or throttling. Let us consider some concrete examples as to how software, hardware, and networks constitute sources of power and control related to social justice in the Global South.